Rules for Singapore Mahjong
The following gives
an overview of the rules of Singapore Mahjong. It is assumed that the web
version of the Singapore Mahjong game (contained on this website) and the
mobile version of the game support these rules unless explicitly stated. However,
these rules do not cover the procedures, processes, and etiquette involved with
playing a real in-person game. Also, these rules do not discuss playing
strategy. If you are interested in additional details about playing Singapore
Mahjong, then refer to the e-books found at this link below.
E-books about Singapore Mahjong
For any questions
email: support@sinaporemahjong.com
In general,
the following rules apply to the Singapore style of mahjong. In practice there
are always variations to rules and some of the known variations will be pointed
out in the description below. There are many different ways to play Mahjong. Each
country, region, and even household may play with a different set of rules.
However, there is a large portion of the rules that remain common throughout
most of the different variations that are played.
The Tile Set
The
tile set is made up of 148 tiles. These 148 tiles are broken into suits that
contain 136 total playable tiles, flower suit tiles that contain 8 tiles, and
animal suit tiles that contain 4 tiles.
The Bamboo, Circle, and Million suits
There
are 36 tiles each of the Circle, Bamboo, and Millions Suit. Each one of these
suits has numerical tiles ranging from one to nine containing 4 tiles for each
number in the suit. These tiles are shown below.
Bamboo
Suit
Circle
Suit
Millions
Suit
The Honor Tiles
The
Honor Tiles are made up of two types of tiles, the Dragon Tiles and the Wind Tiles
which are explained below.
The Dragon Tiles
The
Dragon Tiles contain three unique tiles with each unique tile having four tiles
each for a total of 12 tiles. Each unique tile is referred to as the Green
Dragon, Red Dragon, and White Dragon, respectively, which are shown below.
Dragon
Tiles
The Wind Tiles
The
Wind Tiles contain four unique tiles with each unique tile having four tiles
each for a total of 16 tiles. Each unique tile is referred to as the East Wind,
South Wind, West Wind, and North Wind, respectively, which are shown below.
Wind
Tiles
Flower Tiles
There
are two sets of Flower Tiles called the Season Set and the Flower Set with each
set containing four unique tiles for a total of 8 tiles. Each flower set has
tiles numbered from 1 to 4 with the Season Set numbers in red and the Flower
Set numbers in blue or black. The number 1 corresponds to the East Wind, the
number 2 corresponds to the South Wind, the number 3 corresponds to the West
Wind, and the number 4 corresponds to the North Wind. The complete set of Flower Tiles are shown below.
Season Set
Flower
Set
Animal Tiles
There
are four animal tiles with each one displaying a unique animal. The animal set
is shown below.
Animal Tile Set
Achieving Mahjong
Getting
Mahjong and meeting the Minimum Fan Requirement is the main way a player wins a
game. To achieve Mahjong you must have one and only one Eye and four sets of
any combination of Chows, Pongs, and Kongs.
Chow
A
Chow contains three tiles in numerical sequence of the same suit (either Bamboo, Circle, or Million). For example a 5, 6, 7 of
Circles (shown below) is considered a Chow. The Honor Tiles, Flower Tiles, and
Animal Tiles cannot be used to form a Chow.
Chow
Pong
A
Pong contains three tiles of the same number and suit. An example of a Pong is shown
below. The Flower Suit Tiles and Animal Tiles cannot be used in a Pong.
Pong
Kong
A
KONG contains four tiles of the same number and suit. An example of a Kong is shown
below. The Flower Suit Tiles and Animal Tiles cannot be used in a Kong. When a
Kong is formed a replacement tile is selected by the user.
Kong
Eye
An
Eye contains two tiles of the same number and suit. An example of an Eye is
shown below. The Flower Suit Tiles and Animal Tiles cannot be used as an Eye.
Eye
Examples of Mahjong
Below
are two examples of Mahjong.
How To Play
Mahjong
The
following describes how to play Singapore Mahjong.
Mahjong Game, Mahjong Round, and Banker
Definition
A
game of mahjong is where tiles are distributed to the players and the game is
played until a player declares they have won the game or the unused tiles run
out and the game is declared a tie. A round of mahjong is made up of many
games. At the beginning of the mahjong round a banker is determined, usually by
rolling the dice. When a player has won a game or the tiles run out and someone
has declared a Kong, the banker position rotates to the player to the right (counterclockwise)
of the banker of the previous game, otherwise the banker remains the same. A
mahjong round is complete when the banker position has rotated around the table
four times.
Prevailing Wind
When
the mahjong round starts, the Prevailing Wind starts at the East position. When
the banker position rotates one full time around the table the prevailing wind
changes to South, then West, then finally North. After
the North prevailing wind, the round is complete. The Prevailing Wind can be
determined when playing the computer game by looking at the middle of the
compass shown below. For this situation the Prevailing Wind is South.
Player Wind
During
each game, a player is assigned a wind value. This Player Wind value is different
from the Prevailing Wind. The banker is assigned the East Player Wind for that
game, and the player to the right of the banker is assigned the South Player
Wind. The player to the right of the South Player is assigned the West player
Wind, and the player to the right of the West Player is assigned the North
player Wind. You can easily identify the Player Winds of all the players by looking
at the compass on the game board. An example is given below. In this example
the player at the top has the West Player Wind.
In this scenario, the Prevailing Wind
is South and
the top
player is assigned the West Player Wind.
Starting the Game
The
148 tiles are shuffled and each player selects 13 tiles to start the game. Each
player starts with 13 tiles and these tiles are not seen by the other players.
These are called the players Concealed Tiles. If a player selects any Animal or
Flower Tiles, these tiles must be shown to the rest of the players by putting
them in the players Exposed Tiles. A player s Exposed Tiles are always
displayed to the other players for the entire game. When a player exposes an
animal or flower tile, they will take a replacement tile from opposite end of the
Tile Wall.
The
player who is the banker for this game will start by taking another tile from the
remaining unused tiles. At this point, the banker has 14 tiles and must discard
a tile. The banker will discard a tile which is then shown to the rest of the
players. This discarded tile will be placed in the Discarded Tile Area in the
middle of the table.
Playing the Game
When
a tile is discarded by a player, the other players have the option of using
that tile when it is first discarded. The different options for using discarded
tiles are described below. If no one wants to use that discarded tile, the player
to the right of the player who discarded the tile picks a new tile and adds it
to their Concealed Tiles. After the player picks a new tile, that player has
the option to declare a Kong, Win the Game, or discard a tile. When a player
discards a tile, that players turn is over.
Mahjong Moves
The
Mahjong Moves correspond to the action buttons on the table of the computer
game. These moves include Game, Kong, Pong, Chow, and Next Move.
Game Declaration
When
a player completes Mahjong
with a discarded tile or a newly selected tile and has met the
Minimum Fan requirement, then the player can declare a game win by hitting the
Game action button. When a tile is discarded, any other player may decide that
they would like to win the game using that tile. If more than one person can
win the game using a discarded tile then the person closest to the right hand side
of the player (counterclockwise from the player) who discarded the tile will
have priority and win the game. Furthermore, the Game declaration has priority
over the Kong, Pong, and Chow declarations. A player may not use a discarded
tile to win the game if that same tile was discarded previously and was not
used by that player after that players last move. A players last move is
defined by any new tile, Chow, Pong, or Kong that was performed by the player. A
player may not win the game on a tile that they last discarded.
Kong Declaration
There
are three unique ways to perform a Kong.
Kong-3 Declaration
When
a tile is discarded and a player has three of the same tiles in the Concealed Tiles,
the player may declare a Kong-3 by pressing the Kong action button. When this
happens, the three concealed tiles and the discarded tile is moved to the
players Exposed Tiles and the player will pick a replacement tile from the
opposite side of the Tile Wall.
Kong-1 Declaration
When
a new tile is selected by a player, and that player has three of the same tiles
in the Exposed Tiles, then that player may declare a Kong move by pressing the
Kong action button. When this happens, the new selected tile in the Concealed
Tiles is transferred to the Exposed Tiles and the player will select a replacement
tile. Note, when a player performs a Kong-1, the tile that is transferred to
the Exposed Tiles is treated as a special discard for that moment. Any other
player can use that tile to win the game if they are able. This is called
Robbing the Kong.
Kong-4 Declaration
When
a new tile is selected by a player, and there are four of the same tiles in that players Concealed Tiles, then that player may declare a
Kong-4 move by pressing the Kong action button. When this happens, the four
concealed tiles used for the Kong are transferred to the exposed tiles and the
player will pick a replacement tile.
If
a player declares a Kong and more than one Kong is possible, then the player
must press on the tile that they wish to Kong.
Pong Declaration
When
a tile is discarded, any other player may decide to Pong using that tile. A
Pong can be declared when a player has two other Concealed Tiles that match the
last discarded tile. When a player declares a Pong by pressing the Pong action
button, the discarded tile plus two tiles from the players Concealed Tiles are
moved to that players Exposed Tiles. A player may not
use a discarded tile to Pong if that same tile was discarded previously and was
not used by that player after that players last move.
A players last move is defined by any new tile, Chow,
Pong, or Kong that was performed by the player. A player may not Pong on a tile
that they last discarded. The Game and Kong declarations have priority over the
Pong declaration.
Chow Declaration
When
a tile is discarded, the player to the right of the player who discarded the
tile may decide to declare a Chow with that tile. When a player declares a Chow
with a discarded tile, the discarded tile plus two tiles from the players
Concealed Tiles are moved to that players Exposed
Tiles. The Game, Kong, and Pong declarations have priority over the Chow
declaration. If the user decides to Chow, there may be multiple ways of
obtaining the Chow. The user should click on the tiles that they wish to use
for the Chow. A player may not Chow on a tile that they last discarded.
Next Move Action Button
If
a player does not want to use a discarded tile, the Next Move action button is selected
and play will proceed. When pressing the Next Move action button after the
player to the left has discarded a tile, assuming no other players claim the
discarded tile, the player will receive a new tile from the Tile Wall. After a
player has selected a new tile, the new tile will be highlighted in red.
Pressing the Next Move action button at this time will cause the new tile to be
discarded.
Ending a Game
The
game is finished when someone wins the game or when there are 15 tiles left in
the Tile Wall. When a player selects the last remaining new tile in play, it
may be used to win the game or perform a Kong. It also can be used to complete
an Animal or Flower set. However that player is not required to discard any
tiles after the last tile has
been selected. After the last tile has been selected, a replacement tile for a
Kong, Flower, or Animal tile will not be taken. The computer game will ask for
a discard (the player should press the Next Move action button) in this
situation, however, the card is not actually discarded and the game is finished
at that point.
Minimum Fan Requirement
To
win a game, a player must meet the Minimum Fan requirement. Fan
(or Doubles) are awarded for different types of Mahjong Combinations,
for different tiles and tile combinations, and different events. The list of ways to earn Fan are given later in the rules. When
a player thinks they have won the game and the computer will not recognize it
as a win, this issue is caused by the player not meeting the Minimum Fan
Requirement which is set to one by default. The Minimum Fan setting can be
changed by the player. A Fan is something that will double the number of points
that can be won for that particular game. Fan values add together, such that if
there are three tiles that are worth one Fan a piece, the player has a total of
three Fan. Only the winning player for each game gets
credit for the Fan that they have at the end of the game.
Types of Mahjong Combinations
There are many types of Mahjong
Combinations. Each different type of Mahjong Combination is worth a different
number of Fan.
All Chow game
In
Singapore Mahjong the rules for All Chow game are very unique and different
from other types of Mahjong. To have an All Chow game, the following criteria
must be met;
1.
The EYE cannot be a Dragon Tile or the Prevailing Wind or the Players Wind for
that game.
2.
The tiles must be made up of one Eye and four Chows.
3.
If the player wins the game on a discarded tile, there must be more than one
unique tile that could have caused the player to win the game (get Mahjong).
Ping Wu game
A
Ping Wu game is an All Chow game with no Flower and Animal Tiles in the players
Exposed Tiles.
All Pong game
To
have an All Pong game, the tiles must be made of an Eye and four Pongs and/or Kongs.
Half Color game
To
have a Half Color game, the tiles must form a valid Mahjong combination and be
made of the either the Bamboo suit, the Circle Suit,
or Millions Suit combined with Honor Tiles (Winds and Dragons).
Full Color game
To
have a Full Color game, the tiles must form a valid Mahjong combination and be
made of the either the Bamboo suit only, the Circle Suit only, the Millions
Suit only, or Honor Tiles only.
All Terminal game
To
have an All Terminal game, the tiles must form a valid Mahjong combination and
be a combination of one and nine tiles only.
Half Terminal game
To
have a Half Terminal game, the tiles must form a valid Mahjong combination and
be a combination of one tiles, nine tiles, and Honor Tiles (Wind Tiles and
Dragon Tiles).
Chicken game
A
Chicken game is having a valid Mahjong combination without qualifying for any
of the above Mahjong Combinations. An example of a Chicken game is shown below.
Ways To Win
Without Mahjong
There
are a few special tile combinations that allow a player to win without having a
valid Mahjong Combination. These are listed below.
13 Wonders game
To
have a 13 Wonders game, the tiles must have the one and the nine of the Bamboo
Suit, the Circle Suit, and the Millions Suit along with each unique Honors Tile.
There must also be an Eye which can be made up of any of the previous mentioned
tiles.
Eight Flower game
In
the case that a player has all eight Flower Tiles, that player automatically wins
the game regardless of their other tiles. If a player has seven Flower Tiles
and another player selects the eighth and last Flower Tile, this eighth Flower
Tile is automatically transferred to the player with seven Flower Tiles and
that player automatically wins the game regardless of whether they have a valid
mahjong combination.
All Dragon game
In
the case where a player has a Pong and/or Kong of all the three Dragons Tiles,
then they will automatically win the game regardless of whether they have a
valid Mahjong combination. Note: the current web version of the computer game
does not implement this rule; however, the mobile versions do support this
rule.
All Wind game
In the
case where a player has a Pong or Kong of all the four wind tiles they will
automatically win the game regardless of whether they have a valid Mahjong
combination. Note: the current web version of the computer game does not
implement this rule; however, the mobile versions do support this rule.
How To Earn
Fan (or Doubles)
There
are many ways to earn Fan during a game. Below is a list of the different ways
and the values assigned to each way. Remember, Fan value add together, so if a
player has a Half Color game (two Fan) and an All Pong game (two Fan) that is
worth a total of four Fan.
A
Pong or Kong of Dragon Tiles - 1 Fan for each
A
Pong or Kong of the Prevailing Wind for that game - 1 Fan
A
Pong or Kong of the Player Game Wind for that game - 1 Fan
Chicken
game - 0 Fan
All
Chow game - 1 Fan
Ping
Wu game - 4 Fan
All
Pong game - 2 Fan
Half
Color game - 2 Fan
Full
Color game - 4 Fan
All
Terminal game - 9 Fan
Half
Terminal game - 2 Fan
13
Wonders Game - 8 Fan
Animal
Tiles - 1 Fan for each
Complete
Animal Set - 1 extra Fan
Flower
Tile that matches the Players Wind - 1 Fan for each
Complete
Flower Set - 1 extra Fan
Complete
Season Set - 1 extra Fan
Winning
the game with a Replacement Tile - 1 Fan
Winning
the game with the last valid tile left in the game - 1 Fan
Robbing
the Kong - 1 Fan
Winning
the game with Eight Flower Tiles - 12 Fan
Winning
the game with Seven Flower Tiles - 10 Fan
All
Dragon game - 7 Fan
All
Wind game - 12 Fan
Winning
the game with a Pong and/or a Kong of two of the three Dragon Tiles and having
the third Dragon Tile as the Eye - 1 extra Fan
Winning
the game with a Pong and/or a Kong of three of the four Dragon Tiles and having
the third Dragon tile as the EYE - 4 Fan total
Maximum Fan Limit (Doubles Limit)
There
is a maximum number of Fan that is allowed for a player
when they win a game. The default setting for the game is five Fan, however this can be changed by the player.
How does a player win the game?
To
win the game, a player must have a valid Mahjong Combination and meet the
Minimum Fan requirement. A player can also win with non-Mahjong Combinations
such as 13 Wonders, Eight Flowers, All Dragons, and All Winds.
How do you score?
There
are events that cause immediate payouts to a player. When a player performs a
Kong-1 or Kong-3, they receive two points from each player. This number can be
changed under the options menu for the web version of the game.
When
a player gets the Animal Set Tile set, they receive four points from each
player. This number can be changed under the options menu for the web version
of the game.
When
a player gets the Season Set or the Flower Set, they receive four points from
each player. This number can be changed under the options menu for the web
version of the game.
When
someone declares Mahjong and wins the game, the number of Fan they have is
counted. If they have zero Fan they receive 1 point
from each player. By default this cannot happen in the game because the Minimum
Fan requirement to win the game is set to one. If the winning player has one or
more Fan, 1 point is doubled for each Fan the winning player has. This number
of points is received by the winning player from each player. If the winning
player picked the winning tile from the Tile Wall, then they receive double the
calculated points. If the winning player won via a discarded tile, then the
winning player receives double the points from the player who discarded the
winning tile. Example, player 1 wins the game with 3 Fan and Player 2 discarded
the winning tile. Player 1 receives 16 points from Player 2 and 8 points (1 x 2
x 2 x 2) from the rest of the Players. Another example, if Player 1 wins the
game with 3 Fan and Player 1 picked the winning tile from the unused tiles,
then Player 1 receives 16 points from each player.
When
a player wins with a 13 Wonders Game, the scoring is treated as if the player
selected the winning tile, even if the winning tile was discarded by another
player.
When
a player gets the cat and the mouse Animal Tiles they receive two points from
each player. If the cat and the mouse were received during the initial 13 tiles
at the beginning of the game, the player would receive four points from each
player. This number can be changed under the options menu for the web game.
When
a player gets the chicken and the centipede Animal Tiles they receive two
points from each player. If the chicken and the centipede were received during
the initial 13 tiles at the beginning of the game, the player would receive
four points from each player. This number can be changed under the options menu
for the web game.
When
a player gets both Flower Tiles that match the wind number for that game they
receive two points from each player. If these flowers are received during the
initial 13 tiles at the beginning of the game, the player would receive four
points from each player. This number can be changed under the options menu for
the web game.
Pay All Situations
There
are a number of game situations where discarding a particular tile may result
in that player paying for all the other players. These game situations are
described below.
Dragon Tile Set Scenario
If
player A has a Pong or a Kong of 2 of the 3 Dragon Tiles showing in the Exposed
Tiles, and a discard by player B of the Dragon Tile (that is not currently
showing in player A's Exposed Tiles) would cause player A to Kong, Pong, or
Game where player A now has the completed Dragon Tile set, then player B would pay
for all the other players if player A won by picking his own winning tile or
player B threw the winning
tile to
player A.
An
example of this scenario is shown below and is as follows. Assume player A has
the exposed tiles as shown below. If player B discards the White Dragon and
Player A Pongs or Kongs on
that tile, then player B is in a pay for all situation. In this case if player A wins by picking his own winning tile or player B causes player
A to win with a discarded tile, player B will pay for all the other players.
This
is the way the web computer game plays, but the actual rule is that when a
player has the complete dragon set, that player automatically wins and the
player that discarded the winning tile would pay for all in the scenario listed
above.
With these Exposed Tiles for Player A,
the White
Dragon is now a Pay All discard.
Wind Tile Set Scenario
If
player A has a Pong or a Kong of 3 of the 4 Wind tiles showing in the Exposed Tiles,
and a discard by player B of the Wind tile (that is not currently showing in
player A's Exposed Tiles) would cause player A to Kong, Pong or Game where
player A now had the completed Wind tile set, then player B would pay for all
the other players if player A won by selecting his own winning tile or player B
threw the winning tile to player A. An example is shown below.
This
is the way the web computer game plays, but the actual rule is that when a
player has the complete wind set, that player automatically wins and the player
that discarded the winning tile would pay for all in the scenario listed.
With these Exposed Tiles for Player A
the North
Wind is a pay all discard.
Fan Limit Scenario
If
player A has the number of Fan Limit (default to 5) showing in the Exposed Tiles,
and player B discards a Dragon Tile, Prevailing Wind Tile, or Players Game Wind
that causes player A to win the game or Pong or Kong, then player B would pay
for all the other players if player A won by selecting the winning tile or
player B discarding the winning tile to player A.
If player
A has 1 less than the Fan Limit showing in his Exposed Tiles (4 Fan by default),
and player B discards a Dragon Tile, Prevailing Wind Tile, or Players Game Wind
that causes player A Pong or Kong and it brings player A to the Fan Limit, then
player B would pay for all the other players if player A won by selecting the
winning tile or player B discarding the winning tile to player A. This rule
also applies if player A were to win the game with the discarded tile that was
used in a Pong to win the game and bring player A to the Fan Limit.
The
above scenario can also apply to players with only 3 Fan in the Exposed Tiles.
This scenario occurs when the Prevailing Wind and the Player s Wind are the
same. In this case only the Prevailing Wind would be a Pay All discard (worth 2
Fan for the player).
Below,
Player A has 4 Fan in the Exposed Tiles which is one less than the Fan Limit of
5. Therefore any Dragon Tile, Prevailing Wind tile, or Players Wind tile is a
Pay All discard.
Full Color Scenario
If
player A has 3 or 4 sets of Chows, Pongs, or Kongs
that are all in the same suit in the Exposed Tiles, and player B discards a
tile of that same suit that causes player A to win the game with Full Color,
then player B will pay for all the other players.
Below,
Player A has 3 sets of the same suit on the exposed tiles, therefore any Bamboo
Suit tile becomes a pay all discard.
End of Game Scenario (Fresh Discard
Scenario)
When
there are less than 4 tiles to play in the game, any player that discards a tile
that is not contained in the discarded tiles which causes another player to win
the game, the player who discarded the tile will pay for all. The number of tiles that this rule applies to can be set in the
options menu for the web game.
Rule Variations
These
are some of the rule variations.
Seven
Pairs game - This allows a player to win when they have seven pairs. This is
not supported by the web game, but is an option in the mobile game.
Pay
all for Kong at the End of Game - Some games play that any fresh tile that
causes a Kong at the end of the game (usually fewer than 7 tiles remaining) is
pay all for the Kong for the person who threw the tile. The web and mobile games
do not support this rule.
Robbing
the Kong for Kong-4 on 13 Wonders - If a player performs a Kong-4 and another
played needs that tile to win with 13 wonders, then
that Kong-4 tile is transferred to the player and that player wins the game
with 13 wonders. This rule is not supported by the web and mobile games.
Extra
Fan for concealed game - Some games play that when a player wins with no
Exposed Tiles showing (excluding Animal and Flower Tiles) and the player
selects the winning tile, that player gets an extra Fan. This rule is not
supported by the web and mobile games.
Extra
points for self draw winning - Some games play when a
player wins a game by selecting the winning tile, extra points are received
from each player. This rule is not supported by the web and mobile games.
Winning
with Dragon or Wind Set - Some games play that once a Pong and or Kong of the
Dragon or Wind set is obtained by a player that player automatically wins the
game without having to obtain Mahjong. This rule is not supported by the web
game, but is supported by the mobile versions.
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